using System;
using System.Collections;
using System.Collections.Generic;
using QFramework;
using Spine;
using Spine.Unity;
using UnityEngine;
using UnityEngine.UI;
//单人赛局内场景
class SingleGameScene : MonoBehaviour
{
    public SkeletonGraphic teacher_skeletonGraphic;
    public void Start()
    {
        Screen.SetResolution(1080, 1920, FullScreenMode.Windowed);
        Debug.Log("SingleGameScene Start");
        StringEventSystem.Global.Register(EventID.GameStarted, (GameType gameType) =>
            {
                teacher_skeletonGraphic.AnimationState.SetAnimation(0, "shuohua", true);
            }).UnRegisterWhenGameObjectDestroyed(gameObject);
    }
}
